We joined the Amiga community in Sacramento for AmiWest on October 24–25, 2026. Back home, we have a collection of photos worth sharing: busy demonstration tables, classic machines still in use, and a Sunday workshop about making new software for them. This October 26 update brings our pictures together with the organisers’ programme and links to continue exploring.

AmiWest exhibition tables with CRT displays, an AmigaOS 3.2 screen, keyboards and a game competition sign

The show floor: working machines, games and conversations sharing the same space.

A weekend across generations

The official programme gives the wider context. Saturday listed Trevor Dickinson’s keynote, Brian Deneen on SACC history, Marshall Elfstrand revisiting the Space Quest IV intro on OCS, Mark Ritter’s Struct editor update, and Jared McLaughlin’s Amiga music studio session. Rob Gemmell was the featured banquet speaker.

Sunday’s programme put the AI Coding Workshop alongside Douglas Compton’s modern desktop-video session, AmigaOS 4 games, the raffle and competition results. These are the programme highlights we followed; our photos document selected moments rather than every presentation.

People gathered around tables during the AmiWest evening gathering

The evening gathering offered a different setting for the same community conversations.

Sunday: tools that can build and test

The organisers named Chris Collins, Stefan Reinauer and Bill Borsari as workshop hosts in their workshop announcement. We came away with a useful emphasis: connect assisted development to compilers, debugging and the target machine.

Workshop projection headed AI-Assisted Amiga Development, credited on the slide to Stefan Reinauer and dated 25 October 2026

The photographed title slide frames the session around tools, hardware, planning, tests and community.

Another photographed slide outlines building and testing Amiga software with Claude, a game called Terra Strike, and advice for working with AI. The resource slide below supplies concrete projects to investigate after the show.

AmiWest workshop resource slide listing compiler, emulator, debugger and Amiga software repositories

Resources shown in the workshop. The links below make the slide easier to use.

What we brought back to our bench

An open computer and a graphics display surrounded by people exploring hardware on the show floor

Open cases and running displays keep the discussion grounded in machines you can inspect.

For our own projects, we are taking a small next step: choose a reproducible build, make one change, and keep the target’s behaviour as the test. Our editor still needs to open and save correctly. Our IRC client still needs to handle a dropped connection. A generated fix becomes useful to us when we can explain it and repeat the result.

That is the connection to our AI-assisted Amiga projects, including MuIRC, AmiWriterMUI and AmiWriterReact. The workshop resources give us more approaches to investigate; we are treating them as leads for the next round of experiments, not as tools we have already integrated.

People who keep the community visible

We also want to call out Gino Calestini, known in the community as GhettoFingerGaming. The official programme describes him as an Amiga Ambassador, retro-computing enthusiast, and the creator behind Boing and Beyond and GhettoFingerGaming. We can follow his GhettoFingerGaming channel alongside the event references. His work around preservation, interviews, events and classic hardware is part of the living community this weekend celebrated, and it belongs in our notes alongside the machines and tools.

Follow the event material

The organisers’ broadcast page links the Saturday, banquet and Sunday streams. Start there for the full presentations; these notes are a photo recap, not a transcript or a review of every talk.

Photos: Auzietek’s AmiWest 2026 collection. Presentation material remains credited to its speakers. Published October 26, 2026.